Let me be honest with you—when I first heard that Mario Party Jamboree was going to feature the largest roster and the most minigames in the series’ history, I was genuinely excited. As someone who’s played every Mario Party since the N64 days, I’ve seen the formula evolve, stumble, and occasionally soar. Nintendo’s claim that this entry includes 22 playable characters and a whopping 112 minigames is, on paper, impressive. That sheer quantity is something Jamboree inarguably has going for it. But here’s the thing: a big roster isn’t necessarily a bad thing, but it’s not automatically a great one either. It all depends on execution, and that’s where my experience with Jamboree left me with mixed feelings.

I’ve spent the last couple of weeks diving deep into the game, and I can confirm—the variety is staggering. With 112 minigames, there’s always something new to try, whether you’re racing in team-based challenges or battling it out in free-for-all chaos. For the most part, the minigames are polished, creative, and a blast to play with friends. But let’s talk about that roster. Twenty-two characters sound like a dream for any Mario Party fan, and in many ways, it is. You’ve got classics like Mario and Luigi, fan favorites like Rosalina, and even some unexpected picks. Yet, there’s one inclusion that just doesn’t sit right with me: Bowser. Now, don’t get me wrong—Bowser has been a playable character since the SNES era, and I’ve got no beef with the big guy himself. The issue is how his presence as a playable option messes with the game’s narrative cohesion.

Throughout the maps and modes, Bowser appears as the antagonist, but since he’s also selectable from the character screen, the developers had to come up with a workaround. Enter "Imposter Bowser." That’s right—every time Bowser shows up as the villain in-game, he’s referred to as an imposter, complete with spooky purple lines and PlayStation symbols surrounding his body. It feels a little hamfisted and unnecessary, if you ask me. I mean, why not just take him off the playable roster or introduce a new placeholder villain? We don’t need a fake Bowser lurking around every corner. It’s a small detail, sure, but it’s one of those nitpicky complaints that keeps popping up in the back of my mind during gameplay. It breaks the immersion and adds a layer of silliness that doesn’t quite fit.

From a design perspective, I understand the desire to include as many characters as possible. More options mean more replayability, and in a party game, that’s crucial. But sometimes, less is more. Having 22 characters is fantastic, but if it comes at the cost of logical consistency, I’m not sure it’s worth it. In my playthroughs, I found myself avoiding Bowser just to avoid the cognitive dissonance of seeing "Imposter Bowser" pop up during events. It’s a shame because the rest of the roster is so well-curated. Characters like Wario and Donkey Kong bring their unique flair without disrupting the game’s flow. But Bowser’s dual role? It’s like the developers wanted to have their cake and eat it too, and in the process, they ended up with a confusing mess.

Now, let’s talk numbers for a second. Nintendo touts this as the biggest Mario Party ever, and with 112 minigames, they’re not wrong. That’s a significant jump from previous entries, and it shows in the variety and depth of gameplay. I’d estimate that about 85 of those minigames are genuinely fun and well-balanced, while the rest feel a bit repetitive or underdeveloped. But overall, the quantity does translate to quality in this case. Where it falls short, though, is in the narrative integration. As an industry insider, I’ve seen how small design choices can make or break a game’s reception. In Jamboree, the "Imposter Bowser" concept feels like a band-aid solution—a quick fix that doesn’t address the underlying issue.

If I were on the development team, I would have pushed for a different approach. Maybe introduce a new villain, like King Boo or a original character, to take Bowser’s place in the story modes. Or, if keeping Bowser playable was non-negotiable, why not design the game around a "heroes vs. villains" theme where his presence makes sense? The current implementation just feels lazy, and it’s a missed opportunity in an otherwise stellar package. I’ve spoken with other players in online communities, and many share my sentiment. One Reddit user put it perfectly: "It’s like they forgot to write a coherent story and just slapped a 'imposter' label on Bowser."

Despite this flaw, I can’t deny that Mario Party Jamboree is a fun, engaging experience. The minigames are the real highlight, and the sheer volume means you’ll rarely get bored. But as a longtime fan, I can’t help but feel a little disappointed. The Mario Party series has always walked a fine line between chaos and structure, and in Jamboree, that balance is slightly off. The inclusion of 22 characters and 112 minigames is a testament to Nintendo’s commitment to giving players more content, but it also highlights the importance of thoughtful design. In the end, Jamboree is a great game, but it could have been a masterpiece with a few tweaks.

So, would I recommend it? Absolutely—especially if you’re hosting game nights or playing with family. Just be prepared to overlook the "Imposter Bowser" nonsense. And who knows? Maybe in a future update, Nintendo will listen to feedback and make some changes. Until then, I’ll be here, enjoying the minigames and secretly hoping for a roster that makes a little more sense.